![]() The chance would only be 20% if the first combat encounter was a Jaw Worm, though. So in this case, we have only a 25% chance of getting an event in the second room. Specifically, this piece of code is executed at the start of a run: But many of these random number generators are initialized to the same state. This seed is used to initialize several random number generators, each in charge of a different aspect of the game. When you start a game of Slay the Spire, you are assigned (or choose) a 64-bit seed. The random number generators of Slay the Spire What does the type of your first combat encounter have to do with the first mystery room? And how could the rarity of your card rewards influence your potion drops? It all comes down to the way randomness works in Slay the Spire, and in particular, correlations between the different random number generators. ![]() If you have six combat encounters before the first chest and your third card reward is uncommon, then the chest is very likely to contain gold (but also a lower-rarity relic).Īt first glance, these statements might seem crazy. If your third card reward from your first encounter is uncommon, and you have five combat encounters before the first treasure chest in act 1, then the chest is very likely to be a small chest.If your second card reward is uncommon but your first is common, then as long as you don’t encounter any potions beforehand, the third combat of the run will drop a potion. If your first card reward from your first encounter is uncommon, then a potion will drop as well (assuming no potions from Neow).And if your second mystery room turns out to be your second combat encounter in act 1, then that combat encounter will be against a Cultist. If your second combat encounter is a cultist, then there is only about a 25% chance that your second mystery room will be an event. If your first combat encounter is not a Cultist, then your first mystery room (? room) will be an event.Here are three true statements about the game of Slay the Spire:
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